The convergence of electronic art, media, and technology is transforming our society. It becomes the responsibility of the educator to help develop programs that are responsive to these changes. I have always been attracted to innovation and creativity. This attraction has led me through a progression of various subjects including: graphic design, video production, installation art, and interactive media.
As a professor, one moves from a role of an authority figure to one of a facilitator or filter, pointing the student to the appropriate information in order to develop their particular talents and strengths. I believe in leaving paths open for students to investigate where they are likely to be most satisfied. A good teacher should be able to detect potential strengths in a particular student, wherever those strengths may lie, and also be able to guide him or her in the appropriate direction. This limited guidance not only allows for the creative process to fully emerge, but it is also a critical step towards teaching the student that education is a process that never ends. This kind of emphasis is what encourages the spirit of discovery.
I have four primary goals for students. First, I want them to learn how to think critically – not only about the topics I present in class – but also about information that they are exposed to in their everyday lives. Second, I want my students to understand the design issues associated with widespread application of technology. Third, since most multimedia, video productions, and design works are collaborative, it is essential that students learn how to work in groups. It is important for students who have traditionally been taught to work alone to experiment with group projects, and become able in the art of giving and receiving constructive criticism in a way that enhances the success of a group project. Lastly, I encourage the student to enjoy the learning process by having them experiment with projects that relate to their work outside of the classroom.
It is my personal goal to develop experimental courses that utilize integration of interdisciplinary (cross-departmental) topics in visual communication, technology, and fine arts. I would also like to see the area of intermedia accepted widely as an academic field in all divisions of higher education and a place for innovation and experimentation within a university setting.
Mt. San Jacinto College –
Art 100 Art Appreciation
Art 123 Graphic Design : Production
Art 125 Graphic Design : Typography
Art 131 Introduction to Digital Arts
Art 223 Graphic Design : Packaging